![planetary annihilation system designer controls planetary annihilation system designer controls](https://d33wubrfki0l68.cloudfront.net/10eb2dfee8f78c38e9bd4299bbb2a097d58b6153/3c39f/assets/img/pa_1-1440.jpg)
Leaderboards are live! Starting now you can see where you stack against the world. This whole exchange prompted a PM from a senior Realm member, and two replies by me, which I include here: The short term is another story of course. So the more complex game will always be the better investment in the long term, both on the part of the players, and the developers. And that's what will happen with HR if it manages to get made. Colonization was an extremely playable and enjoyable game for a month or so, but once the novelty wore off, what do you think the players did? They all went back to Civilization, because it was the more complex. Just like it happened with Colonization and Civilization. Sure, it can do things that PA can't, but PA can do A LOT MORE things that HR can't, which is what it means for a game to be more complex than another. I think that's only true if you consider novelty as freedom.
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But Uber should push on as far as they economically can.Īs for HR having more "gameplay" freedom than PA. In fact it already has - just look at the success of StarCraft compared to SupCom. So yes, increasing complexity will lead to diminishing players, past a certain point.
![planetary annihilation system designer controls planetary annihilation system designer controls](http://game-wisdom.com/wp-content/uploads/2014/09/Planetary-Anniliation-5.jpg)
PA is far below my cognitive ability to process information - though, to be sure, I realize that there are plenty of people for whom it is overwhelming. I wrote:I don't believe there's such a thing as "far too complex".